MIT: Virtual
reality is quickly gaining steam in the gaming industry. But an MIT
startup is now aiming the technology at a different demographic, putting
it to use as a health care tool for the elderly. At last night’s MIT Sloan Healthcare Innovations Prize pitch competition, Rendever
earned the $25,000 grand prize for creating a virtual-reality platform
that gives residents in assisted-living facilities the chance to explore
the world virtually. The platform also provides cognitive therapy and
tracks movement data to aid in early diagnosis of dementia.
Only good, independent and reliable information about health from experts.
Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts
Tuesday, February 28, 2017
Tuesday, February 21, 2017
New treatment helps children with autism overcome fears
Newcastle: The Blue Room, a unique immersive virtual reality which helps children
with autism overcome their fears and phobias is being offered on the
NHS. Following research showing that the Blue Room can help, the first patients have been referred for treatment. In 2014, the Newcastle University team reported in PLOS ONE, how eight out of nine children treated in the Blue Room were able to tackle the situation they feared and some were found to have completely overcome their phobias, even a year later. Now the immersive reality treatment is available as a
NHS service, where there is funding by the children’s Clinical
Commissioning Group, and each child referred will receive four sessions
at the facility in County Durham.
Sunday, January 22, 2017
Medical Students Use Virtual Reality To View Tissue
Yale: Virtual reality can take you to Mars, the
North Pole, even back in time. But how about inside the kidney of a
mouse? Students in Medical Device Design & Innovation (MENG/BENG
404) have developed a virtual reality platform that allows for a closer
examination of 3D images from kidney biopsies. The
project became a part of the course when co-teachers Dr. Joseph Zinter
and Dr. Alyssa Siefert spoke with Dr. Richard Torres, part of a team of
researchers who developed a 3D-imaging technique that allowed them to
get a better look at the tissue of patients with kidney disease. The
technique, known as multiphoton microscopy, produces high-resolution 3D
images into the kidney and provides a deep view of the organ’s internal
structures. Conventional methods provided only superficial images of the
organ.
Wednesday, January 4, 2017
2016's Biggest Medical Science Revolutions
Tuesday, November 15, 2016
Why virtual reality won’t replace cadavers in medical school
TheConversation: Virtual reality has been described as a game changer for medical education. Some even predict it will see an end to using cadavers to teach anatomy. It’s a big call but it doesn’t reflect the actual reality of medicine and medical training for a number of reasons. Remember, we have overestimated the role of new technologies in the
past. It seems hard to believe now, but in the 1990s we thought
Microsoft’s PowerPoint was cutting edge. The fact is no technology or tool can compensate for bad instruction. It is why virtual reality, by itself, is not a game changer for
teaching medicine, but it can be a very useful tool if we understand how
to use it effectively.
Tuesday, June 9, 2015
Virtual reality, real emotions: a novel analogue for the assessment of risk factors of post-traumatic stress disorder
Frontiers in psychology: Most people are exposed to a violent or life-threatening situation
during their lives, but only a minority develops post-traumatic stress
disorder (PTSD). Experimental studies are necessary to assess risk
factors, such as imagery ability, for the development of PTSD. Up to now
the trauma film paradigm (TFP) has functioned as an analogue for PTSD.
This paradigm is known to induce involuntary intrusions, a core symptom
of PTSD.
Virtual reality helps stroke patients get moving again
Scimex: The Rehabilitation Gaming System (RGS), which uses Microsoft's Kinect
camera to generate a virtual body onscreen that reflects the movements
of stroke patients, can help them regain full movement of impaired arms,
say Spanish researchers. Virtual reality could assist arm rehabilitation in some stroke
patients, according to a clinical pilot study published in the open
access Journal of NeuroEngineering and Rehabilitation. The
researchers found that using virtual reality to increase a patient's
confidence in using their paralyzed arm may be critical for recovery.
Monday, May 4, 2015
Virtual supermarket can measure food purchase behaviour
Auckland: A unique new three-dimensional virtual supermarket software tool to
measure food purchase behaviour will be able to test the effectiveness
of food-related policy changes. The virtual supermarket is designed to enable experimental studies in
a supermarket setting without the complexity or costs normally
associated with undertaking such research, says it’s creator, Dr Wilma
Waterlander from the University of Auckland’s National Institute for
Health Innovation. “For example, researchers can use it to test the effect of public
health interventions such as a soft drink tax or food labelling, by
exposing only part of a study population to increased soft drink
prices,” she says.
Thursday, March 26, 2015
Virtual nose may reduce simulator sickness in video games
Purdue: Virtual reality games often cause simulator
sickness – inducing vertigo and sometimes nausea - but new research
findings point to a potential strategy to ease the affliction. Various physiological systems govern the onset of
simulator sickness: a person's overall sense of touch and position, or
the somatosensory system; liquid-filled tubes in the ear called the
vestibular system; and the oculumotor system, or muscles that control
eye movements.
Friday, March 20, 2015
Neck pain sufferers urged to "Come fly with me"
Queensland: Fun virtual-reality goggles that allow patients to fly a digitised plane are being used to combat neck pain. Dr Julia
Treleaven said the trial of physiotherapist Dr Hilla Bahat’s device for
assessing and treating neck movement control was both novel and
exciting.
Thursday, March 12, 2015
Virtual reality riders can rely only on their brain
Nottingham: Thrill seekers brave enough to test drive a
new mixed-reality ride will only have themselves to blame if they find
it a little too wild for their taste. For the new attraction uses research from
The University of Nottingham to adapt the experience to the rider’s own
brain activity. The new ride — Neurosis — has been developed by technology-inspired performance artist Professor Brendan Walker, a principal research fellow in the University’s School of Computer Science, dubbed the ‘world’s only Thrill Engineer’.
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